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Monday, December 3, 2012

Student Run IT? #iRockrh

From the Journal:


Student-run Tech Support Programs Advance at the Speed of Technology

As student-run IT initiatives evolve into full curriculum programs, schools find that students aren't just supporting technology--technology is supporting them.
mouse squad de anza middle school ventura
The MOUSE Squad at De Anza Middle School in Ventura, CA, is one of more than 80 such programs statewide.

This article, with an exclusive video and interactive slide show, originally appeared in T.H.E. Journal's October 2012 digital edition.
It's an age-old adage: Students pick up technology faster than their teachers. So when it comes to troubleshooting technical headaches in the classroom, it's not surprising that schools are turning to their own best resources--the students themselves.
Whether staffing a "genius bar" in the media center or troubleshooting a balky projector , students at some schools are forging working partnerships with teachers and IT staff that are a far cry from the days when a few kids helped repair old computers.
For such partnerships to flourish, though, the conditions must be right. Trying to do too much--or giving students too little support--undermines collaboration, which is the very foundation of a successful program. And given today's fiscal restraints, not many schools are in a position to build such programs from the ground up. However, a couple of not-for-profit organizations do offer established programs that allow schools to start small before scaling up.
The oldest is Generation YES (Generation of Youth and Educators Succeeding), founded in 1995 to help train students  to support technology in their schools.
"In many of our schools, the students work one-on-one with a teacher who has a project that they're going to integrate in their class," explains Sylvia Martinez, president of GenYES. "Our curriculum teaches the student a number of things: the project process, project planning, mentoring … speaking to an adult. This is not just about technology skills."
Scalable Technology
GenYES has developed a technology curriculum that is part instructor-led lessons and part student help desk. It offers certification in a number of technology areas, and promotes best practices for developing good digital citizens. To date, more than 75,000 students in 2,000 schools worldwide have participated in the program.
GenYES uses a scalable program structure that provides varying levels of support depending on a school's needs. A basic site license, for example, grants schools three basic curriculum units with projects and activities that the instructor can teach, as well as suggestions for future projects that instructors and students can design themselves.
An optional, extended curriculum adds 20 units covering hands-on topics such as troubleshooting hardware and software problems, but it also focuses on media literacy, career opportunities, and building a portfolio of work samples. Both tiers include access to an online tool to track and manage help requests, making it possible for schools to run student-manned help desks.
For schools without a history of student participation in IT, the two-tier structure makes it possible to begin with a small after-school program where students learn what's needed to provide tech support. If all goes well, schools can   then ramp up to a semester or year-round course in technology training.
In the first GenYES programs, students focused on repairing hardware. Today, most programs concentrate on leveraging technology throughout the school. This might include working with teachers on incorporating technology into their lesson plans; teaching their peers how to create a class blog or web site; or introducing kids to movie making software as a replacement for traditional book reports.
Schools are encouraged to start their programs by identifying specific needs, such as meeting a school wide objective to use more technology in the classroom. They then implement the component of GenYES that will include students in helping achieve the goal, gradually building on that success to expand the program.
For those schools using the expanded license, no special training is needed for the teacher; she simply needs time to learn and incorporate the lesson plans , which include activities and instructions.
"We first started as a club after school" with seven kids, says Debbie Kovesdy, a media specialist and GenYES adviser at Shadow Mountain High School in Phoenix. "Then we added a class, then two. This year, it's evolved to three specific periods. I had a few visions: to transform the media center into a tech center; to ramp up teaching with technology--core pedagogy of GenYES--and to create a solid foundation of relevant tech instruction for the kids to begin career paths in technology."
Today, 65 GenYES students contribute to the culture of technology at Shadow Mountain, providing support for teachers and troubleshooting hardware problems. But they are also learning how to use technology with the GenYES-based course work.
"I teach these amazing kids to be innovators and, in turn, put their ideas and research into cool practices to use in the classroom," exclaims Kovesdy. "Often, I give an assignment, such as 'Blender, 3D modeling' ( that uses ) a complex animation program. Then I do no instruction. Zero. I tell them the product outcome I expect, and give them two weeks to do it. The results are always fantastic. Less knowledgeable kids glean info from their favorite people--their peers."
All of Kovesdy's students can use GenYES' dedicated online forum to communicate with students from other GenYES programs, whether it's to solve problems, share resources, or simply connect with others over a shared interest. For a one-time site license fee ($2,500 to $10,000, depending on the school's size and range of curriculum needs), a school has access to an ever-growing curriculum, online tools, full training, and support.
Staff Supports
Such programs may even pay for themselves. Certainly, that's the experience of MOUSE, another not-for-profit student tech program formerly known as Making Opportunities for Upgrading Schools and Education.
"Citibank did a financial assessment based on the average number of hours that students provide tech support and a reasonable hourly rate for youth playing this role," explains Susan Schwartz, communications director for MOUSE. "They estimated that a school running a MOUSE Squad saves approximately $19,000 a year, based on how much it would cost to pay for that level of tech support."
Schwartz is quick to point out that a student tech should not be seen as a replacement for staff. The real value of a MOUSE Squad, as student tech team s are called, lies in the educational opportunities that come from handling support duties usually handled by IT staff.
"We know that our students are deepening their passion for technology," continues Schwartz. "But they also tell us that, as a result of being in MOUSE Squad, they are building their skills to work as a team, to communicate well with adults and their peers, and to handle and manage a multitude of problems. They also tell us they're more likely to want to attend college and feel better prepared for so many careers."
Like GenYES, MOUSE offers a number of curriculum units , broken up into certifications that encompass subjects ranging from garage robotics to game design, as well as a 10-module certificate that trains students in help desk skills.
For schools wishing to expand the program outside their walls, MOUSE Corps: Enhancing Skills and Career Readiness is another option specifically designed to develop "leadership, professional, and technical skills" through project-based assignments and mentoring by local IT professionals from the community. Finally, the organization's TechSource program provides schools with on going evaluations and recommendations for improving and expanding the use of technology.
Over its 15-year history, the program has grown to include more than 4,000 students, with the largest programs in New York, Chicago, and California. Individual sites pay a $999 annual membership fee  that includes access to the curriculum, as well as necessary hardware; a ticket-tracking tool for the school's help desk; and multimedia support for both students and teacher coordinators. In some geographic areas, MOUSE maintains partnerships that can help defray costs for schools.
For any program to be a success, says Schwartz, the teacher who serves as program coordinator must have the support of the school administration. This includes providing a physical space where the coordinator and students can meet, store equipment, work on projects, and even establish a help desk. The coordinator also needs time during the school day to prepare lessons and technology projects, as well as to support the work of student techs. Equally critical is appreciating the influence that MOUSE can have beyond the classroom.
"We help these students hone skills they'll need to enter the professional world," explains Schwartz. "We do business basics workshops, we help them set up their LinkedIn profiles. We give them opportunities through our partners to do 'shadowships'--they go after school to shadow professionals in different organizations. We also offer paid summer internships."
Technology Supporting Students 
If school seems relevant to kids, they are more likely to become engaged. The MOUSE program uses technology as a catalyst to jump-start their interest. Last year, Matt Valia, a MOUSE coordinator at the Staten Island School of Civic Leadershipwatched kids build a 3D printer from a kit donated by a technology business partner. In doing so, they learned project management and teamwork, as well as technical skills such as reading a schematic drawing.
When Valia saw how excited the students were about working with technology, he realized that he could use it as a hook to get them more engaged with their other classes. A test case involved a MOUSE Squad student who failed to do his journal-writing assignments. His teacher asked Valia to take him off the MOUSE Squad to "teach him a lesson. "Instead, Valia took the time to brainstorm with the boy--a good student who simply wasn't interested in the writing assignment. Their solution combined his interest in technology with the assignment. The result? The boy blogged every day about technology.
"The students push their teachers to give them new opportunities to show what they learn," adds Valia, who teaches technology and English. "When their teacher says, 'I want you to do a project,' they're not using poster board. They say, 'Why can't I build a video game that shows that concept?'"
The realization that their skills are transferable is an intentional part of the curriculum. At GenYES, too, Martinez tries to structure programs so that students bring technology into myriad initiatives--peer mentoring around tech literacy, student-led community workshops, helping teachers retool their lessons--as a way to get the entire school to embrace technology.
"These are things that schools do all the time," explains Martinez. "Yet when you focus student efforts on technology, all of a sudden schools say , 'Wow! These students are really making a difference.' It's good for the students. It's good for the teachers. It's good for the school. It's good for the community."
Valia believes the opportunity to help others is important to his students. Their technology skills mean they have something valuable to offer, not only to their schools but to their entire community. And that translates into success, which is highly motivational.
"One of the projects we launched this year was a school-based community computer repair club," says Valia, noting that students advertised for community residents to bring in their old computers for repair or as a donation. "Students would find the parts on eBay and fix them--customers paid only for the parts.
"If that happens early on in middle school, it opens the door to the possibility of, 'I can be a service learner and I can do a community service project.'"

Editor's note: This article has been modified since its original publication to correct a factual error, introduced during the editing process. The October 2012 Digital Edition version of this article detailed Matt Valia's time as a MOUSE Squad coordinator at Berta A. Dreyfus School. Valia was actually teaching at the Staten Island School of Civic Leadership. [Last updated November 8, 2012] --Stephen Noonoo
About the Author
Margo Pierce is a Cincinnati-based freelance writer. 

Sunday, December 2, 2012

What Project?

From Education, Teaching, Learning:


You are not doing an iPad project

ImageYou are not doing an iPad project.
You are using iPads in your classroom, but that by itself is not a project. If the project is more specific, then name it so. If you want to find the 10 best apps to use with for literacy in Year 7, with a particular focus on boys, then call it that. The iPad is something shiny which may or may not enable you to achieve your aims. Nothing about the iPad is remarkable in pedagogical terms, there is no magic learning dust. If the devices allow you to achieve something different, interesting and exciting in your classroom, then focus on the full range of interventions you made to enable this to happen.  Then ask yourself if the iPad did the pedagogy, or you the teacher did.  If the iPad did the pedagogy, then Steve Jobs (rest his soul), was even more of a genius than we ever gave him credit for, but if you did it. then examine how you did it and see how you can push that kind of innovation right across your practice, either with or without a shiny flat digital thing in the hands of the students.
You are not doing an iPad project.
Because even if the shorthand you use to refer to your project when talking to other people is ‘the iPad project’, then you’ve put the technological cart before the pedagogical horse once again.  The very act of naming the project after the technology inverts the order in which you should be doing things, which is looking for innovative pedagogy first, through the medium of new technology.  And if you’re finding is that ‘students were motivated to learn when using the iPad’, then that is piss piss poor. Of course they are motivated, they are human like you and I and given a shiny device to use, we all get a bit excited.  Try and tease out a little more about what important was going on when the devices were being used, and then remember that it’s not a iPad project, but a project to achieve something new in your classroom.
You are not doing an iPad project.
Because as remarkable as it seems, one day in the not so distant future, the iPad will no longer be the shiny, must have, fetish object du jour. Its lustre will have faded and something else more shiny, or thinner, or sleeker, or cooler, or ‘whateverer’ will have come along and people will be buying into that vision with gusto. And if you think that’s a ridiculous thing to say, you show me teachers today going weak at the knees at the sight of their interactive whiteboard. Once upon a time they did, but now they don’t anymore.  So one day, the iPads will languish in the cupboard, oversize coasters missing their final vocation, or the kids will have taken them home and overloaded them with apps they’ll only even open once. So make your project about teaching and learning, and think about the technology not as something essential or fundamental which underpins your goals, but simply as a convenient way of getting from A to B.
You are not doing an iPad project . .  . you are doing a teaching and learning project
______________________________
Image is creative commons (so I’ve not robbed it), by Wolf Gang. Available from Flickrhere

Saturday, December 1, 2012

Northwestern High School's Championship Game Online Today #rhschoolboard

Northwestern High School's state championship game to be available online at noon Saturday. Click here for the link (http://schsl.playonsports.com/)

Rock Hill School Board Retreat #rhschoolboard #iRockrh


Thursday, November 29, 2012

High School Graduation Rates


Four-year graduation rates by state, 2010-11

Nov 27, 2012 11:59 AM
The U.S. Department of Education has released for the first time data on four-year high school graduation rates compiled with states' using a common measure. The rankings, based on preliminary data for 2010-11:
 
STATE 4-YEAR GRADUATION RATES, 2010-11
1Iowa88%
2Vermont87%
2Wisconsin87%
4Indiana86%
4Nebraska86%
4New Hampshire86%
4North Dakota86%
4Tennessee86%
4Texas86%
10Illinois84%
10Maine84%
12Connecticut83%
12Kansas83%
12Maryland83%
12Massachusetts83%
12New Jersey83%
12Pennsylvania83%
12South Dakota83%
19Montana 82%
19Virginia 82%
21Arkansas81%
21Missouri 81%
23Hawaii80%
23Ohio80%
23Wyoming80%
26Arizona78%
26Delaware78%
26North Carolina78%
29Minnesota77%
29New York77%
29Rhode Island77%
32California 76%
32Utah76%
32Washington (state)76%
32West Virginia76%
36Mississippi75%
37Colorado74%
37Michigan74%
37South Carolina74%
40Alabama72%
41Florida71%
41Louisiana71%
43Alaska 68%
43Oregon68%
45Georgia67%
46New Mexico63%
47Nevada62%
48Washington, D.C.59%
*Idaho, Kentucky, Oklahomano data
Source: U.S. Department of Education


Read more: http://asumag.com/top-10/state-four-year-graduation-rates-201011/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ASUMostRecent+%28American+School+%26+University%29#ixzz2DTYOtKy6

Wednesday, November 28, 2012

Rock Hill School District News


Compiled by Elaine Baker:

Highlights of Nov. 26 School Board Meeting
The board recognized "Future Focus" Distinguished Climbers and 101 students in grades 3-8 who made perfect PASS scores in 2012.
Board members heard a report from the Summer Reading Coalition which awarded a check for $500 to The Children's School for having the highest percentage of students reading this summer.
On. Nov. 12 the S.C. Dept. of Education published state accreditation ratings and state report cards. In Rock Hill Schools, India Hook Elementary, Old Pointe Elementary, The Children's School, Dutchman Creek Middle and Rawlinson Road Middle had absolute achievement and growth ratings of "Excellent." Absolute achievement ratings for all of our schools were "Average" or above, and district ratings held steady at "Good" and "Average."
The following proposed high school courses will be added to the course catalog for 2013-14: Chinese 1, 2, 3; Discrete Mathematics; Sports and Entertainment Marketing; Guitar; Professional and Leadership Development; Mobile Apps Development; Veterinary Asst.; and Gerontology.
A new policy titled "School Nurses" was approved for first reading, and the board is interested in any input from employees. To view the policy, go to http://www.rock-hill.k12.sc.us/news.aspx?article_id=11704.
 
More Info on State Football Championship
Tickets for the Northwestern vs. Greenwood state football game, which will be held Saturday at noon in the Williams-Brice Stadium in Columbia, will be presold in the locations listed below:
NHS Athletic Department:  today – Friday; 8:00 a.m. – 4:00 p.m.
Ledo’s Pizza (on Herlong across from Fatz):  today – Friday; during normal operating hours
WRHI Office (142 N. Confederate): today – Friday; during normal operating hours
High School League passes will be the only passes honored, but they must be shown at the Northwest Pass Gate (across from fair grounds). Parking will be provided on the fair grounds for $10/car.
 
Northwestern Cheerleaders Place Third in State

Congratulations to the Northwestern Varsity Cheerleaders for being the Upper-State Runner-up and placing third in state competition Nov. 10. The team is coached by Koren Pantsari McManus.

December 11:  Sullivan Middle School Chorus Winter Concert @ 7:00 PM in the Sullivan Auditorium.  Free admission! Lisa M. Pecarina, Choir Director

Follow The Best - Lesson in Implementing Digital Technology in Schools

From the Getting Smart blog:

The Shift to Digital: District, School, and Program Exemplars

The Shift to Digital: District, School, and Program Exemplars
This afternoon I moderated a Digital Learning Now session featuring three exemplars: Mooresville, KIPP Empower and Teach to One.
Middle school principal Carrie Tulbert kicked off the show for theMooresville Graded School District, a great example of a district-wide 1:1 program using the same curriculum and laptop.  With 5600 students, Mooresville is pretty representative in  size and demographics—a slice of America.  While their funding is near the bottom in North Carolina, their achievement and completion rates are near the top.
When I visited Mooresville a couple months ago I noted that It’s Not About the Machine, It’s About Heart.  There is a strong culture of achievement and collaboration.
High School senior Troy Eckles noted all the ways that use of the laptop across the curriculum boosted his college preparation.  Eighth grader Mark Miller noted the equity produced by giving every student the same level of access to digital learning.
“The digital conversion has resulted in a dramatic shift in my teaching,” said Samone Graham, a high school science teacher.  Student publish rather than turn in and build a digital portfolio.  Graham featured student video stressing the use of multimedia and humor to boost engagement and retention.
Mike Kerr, principal of KIPP Empower Academy featured their K-2 classroom rotation model that makes the most of their $5140 per pupil funding (about a third of the funding of his last post in NYC).  KIPP Empower uses programs like ST Math to boost preparation and make time for small group instruction.  Kerr tries to keep groups to 14 students during math and reading instruction.  KIPP Empower is a blended learning model worth watching as the school grows to full enrollment.
Joel Rose, New Classrooms, described the Teach to One program which powers the NYC School of One as well as classrooms in Chicago in Washington DC.  Teach to One is a middle school math program that uses an algorithm to recommend a sequence of lessons from a library of 10,000 tagged learning objects and to dynamically schedule eight different learning stations.  The program makes sure that every student gets the right lesson on the right day in the right modality.  It’s the best early example of customized learning and early results are promising.

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